Brainstorming
During the first couple of weeks, myself and the other designer within the group got straight to brainstorming ideas for the games project. Essentially building the foundations for the game design specification which will shall be completed at a later date. We went back and forth between different ideas we had for the game, covering areas such as the game overview, game mechanics, story and narrative and also areas of research which we could delve into. These discussions were kept documented with an Evernote document and then later presented to the rest of the group within a team meeting.Game Mechanics Priority Listing
After our brainstorming sessions had finished, and planning for the game was underway, we set ourselves a list of priorities for game mechanics. From top to bottom, we listed which game mechanics we would like to have in the game to mechanics would be just nice to haves. Again, these were documented within an Evernote document and saved for future use.
Task Keeping
In order to ensure everyone knows where everyone is up to with their role in the project, we have enlisted the use of Trello. Trello is flexible and visual way to manage and organise projects. Each member of the group has signed up and has their own task cards. Members of the groups will have cards which will display what task they are currently undertaking and how far along they are progressing. There is also a pool of tasks which members are able to allocate to themselves or to someone else which is clearly visible due to everyone thanks to their notification system. With the use of Trello, it has made it extremely useful for me as a designer to see how far along assets are coming along and when they are ready to plug into the game and also to see how far along all the design side of things are going. Below is a screenshot to show so far how Trello is looking.
Thanks for reading
D. Farrell
My Final Year Project blog - http://dazfyp.blogspot.co.uk/



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